Life Update

Nothing much to mention apart from a birthday and recovering after two waves of stress just crashing down over the top of me. Everything is pretty okay, I just need to get some more sleep as I feel really sleep deprived. Guess I’ll have to give up those late nights of research and development for a bit! Will have some …

Coburn’s Haxx in Education and Learning [Baldi’s Basics in Education and Learning Mod]

Yes… I don’t believe I’d be making a hack for a spoopy game but since I kinda enjoyed watching a lot of other Let’s Play-ers play Baldi’s Basics in Education and Learning, I thought I’d give it a shot and make a mod for it. Armed with some code editors, a vast knowledge of C# used by Unity and a …

Game Development on the Nintendo DS, 3DS, ESP32, SDL… (KancolleMon Project, pt. 1)

If you haven’t checked my YouTube channel for some time, I’ve been working on using a ESP32 based Arduino-compatible board for a game project that has been suffering a lot of roadblocks. You can probably tell that I’m a fan of the Kantai Collection series. However, what I wanted to do is to “demake” or “translate” the game at the …

Girls Frontline Viewer: Gunwaifus on your desktop

Current Build: 2018-03-03 13:23 AEST/GMT+10 Post update 2018-05-21, corrected download link. update This was a little personal project to make a “desktop toy” using the Live2D assets inside Girls Frontline, a game by Sunborn Entertainment/MICA Team that is currently in Korean and Chinese. You should really check it out if you enjoy a Strategic RPG that not only has fan …

Modelling and Scaling: Please don’t do this if you’re making models for the Unity Asset Store…

As you probably are aware of, I’m working on a Third Person Shooter. As you see above, that gun is a 3D modelled Makarov pistol (https://en.wikipedia.org/wiki/Makarov_pistol) that is going to be making a feature in the game as a sidearm. The Problem You may notice it’s way too big to fit in my character’s hand. This is a common problem …

KanColle for 3DS: Bringing fleet girls to the Nintendo waters

Firstly, this is more of an experiment than anything else. Secondly, I probably will not be able to even consider selling this port. If I talked to DMM/Kadokawa and introduce myself as a foreign non-Japanese developer and show them a working prototype, I might have a chance. I doubt I’d get a C&D from this as I’m not selling anything …