De-Taitoifying a Taito TypeX4 Arcade Base Unit

In a little experiment involving a potentially dangerous BIOS flashing operation, I grabbed a copy of the latest version of the Supermicro X10SLQ Motherboard BIOS and flashed it to my unlocked Taito TypeX4 unit. Things happened. Flash goes the BIOS… After creating a BIOS update USB by using the wonderful Rufus formatting utility and then…

Taito TypeX4: Playing around with the Built-in BIOS Developer Mode

This is something interesting I found while playing around with my Taito TypeX4. Normally, TypeX series arcade base units do not allow booting from USB/LAN or even show the Boot Menu. However, if you’re like me and like to play around with settings that you shouldn’t, then if you have your hands on a TypeX4…

First post of 2021. Quick Update.

Greetings. Well, since the last update a lot has happened. On my side of the world here, we’ve had hotspots of COVID flare up in various states. Victoria was dumb enough to hoo-hah and party hard during the initial lockdown period and they ended up getting isolated from other states. Play stupid games, win stupid…

Another Mirror Networking rant…

It is time for another Mirror Networking rant or whatever you want to call it. And it’s kind of funny, because I’m actually one of the few people in the development team that points out shit that the other developers either don’t care about or “if it was me, I wouldn’t be doing it this…

Health Update and Birthday’s just around the corner…

Well, seems that my nostrils want to fuck around with me just before my birthday. And to be honest, I don’t need more shit right before my birthday… Although, if anything, I’d probably blame it on the weather since we’re currently in Winter and August, which is my birth month. I’ve already had one nostrils’…

July Blog Update

Well, what a rough fucking few months it has been. I guess we can all thank the human malware that is COVID-19 for that. From government restrictions going in full force to them being lifted and finding myself trying to keep afloat in a sea of client callouts and other jobs, it’s been crazy. I…

FixedUpdate, Networking Cycles and Mirror Networking

Alright, it’s time for a blog update and this one might be a bit of a doozy but here goes nothing. Originally, I wanted to do a post of a rant about some “micro optimizations” being rejected from Mirror, but that’ll be another day. For those who aren’t familiar with Mirror Networking, it’s a network…

Why using Mobile Devices as Game Servers is a bad idea

As a developer of the Mirror Networking stack, sometimes I look in the help channels and see people wanting to use Android or iOS for game servers, where people would connect to each other’s phones and have a game session. Before I dive into the nitty gritty, I’m going to say it now: Using Mobile…