Wanted: KanColle Arcade Unit (Sega Nu Hardware)

I’m looking to get my hands on a KanColle Arcade unit. I have a strong interest in the Kantai Collection universe and I am looking to get my hands on a physical arcade cabinet.

This is what the arcade cabinet itself looks like from the official website. Shiny.

If you know of anyone who deals with these arcade units, or has connections, please get in touch. I’m based in Australia, so it’s going to be probably a pain in the ass to get through customs, but hey – no pain no gain, as they say.

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General Update, 2nd October 2017

Well, I haven’t updated my blog in a while.

Since the last update a lot of stuff has been going on, both for my business and personal commitments. It’s also raining which is a welcome relief from a random heat wave.

I’ll start with business stuff and keep it brief so I can get onto the game development stuff. In the past few weeks, I’ve been very busy with new PC builds and tech support. Right now, it’s eased off into a quiet period.

As much as I would like to say having a quiet period is great, it’s also bad for the business funds, in which less work means less income and that means more cost cutting measures that I need to put in place. Sometimes I have to “bleed money” in order to drag through the quiet period.

I need to work on my time-slicing skill more as that’s one of my skills that I’m failing at. Sometimes I can pull it off but majority of the time, I fail at it – especially when client jobs go overtime due to clients wanting everything but the kitchen sink.

That’s enough business stuff, onto game development. My Chilean friend and I used to run [in]Sanity Interactive, which was a co-op gamedev team. That consisted of me doing programming and my friend doing assets. Just earlier this year we had the addition of another Australian, into the mix. She’s the 3D character modelling department, so to speak.

We also found out that some Austrian developers had chosen the dangerously close inSanity Interactive studio title which resulted in us writing off our former [in]Sanity Interactive name for Oiran Studio. Thus, Oiran Studio was born and we’re 3 team members strong. This was a good move as if we released a game under our old one and confusion broke out, there’d be a mess to clean up afterwards.

Looking back, the last few months or two have been productive in game development standpoint. We’re working on a third person shooter at the moment and another chibi game – both are shaping up nicely at this point in time.

That’s all I’ve got for now. I’m going to do some blog renovations and post some more stuff on a more regular schedule. Until next time… Coburn out.

Thoughts: duinotech Yun WiFi Shield for Arduino-based devices

I have a little fleet of IoT things that are well, Internet of Things. Right now the latest addition to my fleet is a $80 koala buck duinotech Yun WiFi Shield, which looks like the one on the right.

Basically, this seems to be a rebranded Dragino under Jaycar’s “duinotech” brand, and while the photo shows “YUN SHIELD V1.1.6”, the actual model I got has “YUN SHIELD V1” silkscreened onto it. So I don’t know if this is a copy of something, or if it’s a really old version. Read on if you’re curious to know what this thing is all about from what I dug up – just note that this is a new device to Jaycar and there is hardly a scrap of information or datasheet on the website just yet. So YMMV, but as you can read below, it seems to be compatible with the Dragino Yun Shields.

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PS Vita Mini-Review: Call of Duty: Black Ops Declassified (2012, Activision)

Call of Duty… the shooter series that has been rehashed almost every year or second year. To date, this is the only Call of Duty title on the Sony PlayStation Vita platform… I wonder why.

I tested this game with my Henkaku 3.60 enabled phat PS Vita with and without OClockVita (Overclock Vita). With OClockVita disabled, the game was playable but choppy. When things started happening, you’d get framerate spikes which was a little off-putting since when you go to shoot, you want the visual feedback almost instantly so you know you’re shooting. When the action went quiet, the framerate picked back up. When the action started getting intense, the framerate started suffering, although not as bad as some other games.

With the maximum settings enabled on OClockVita, the framerate improves quite a fair bit – to the stage that it’s almost the same game performance as a generation or two older from the current generation Android device.

Unlike the Nintendo DS versions of Call of Duty, the graphics in the Vita version aren’t a dogs breakfast. Sure, it’s not going to win any awards if you compare it to it’s big sister titles on the PS3 or PS4 – and that’s not a fair comparison either – but the graphics are still respectable for the Vita hardware.

Audio sounds like what you’d expect from a handheld console, and while I was playing using the Vita’s speakers, I could clearly hear the screams and groans of the enemies as I shot them. Subtitles are available (just enable them in the Options) and I enabled them as sometimes I will be asking myself “what did he just say?” after hearing something but I was busy dispatching a few bad guys. The mission briefing videos are pre-rendered, but not heavily compressed and look good on the phat Vita’s OLED screen.

Some chapters are a little too short and/or feel like you’re beating the game too fast, but this could just be me. Controls seem to be very well adapted to the twin sticks on the Vita and you do get a moderate amount of “snap-to-nearest-enemy” aim assist which is very welcome since I suck at console shooter movement.

Overall, for a PS Vita shooter, I honestly say that if you are a fan of Call of Duty, do check it out. While I’m not a fan of the newer futuristic Call of Duty titles, I still like the historical-based ones. With that said, it’s probably best to play it with a overclocking module enabled thanks to Henkaku at the expense of a hand-warming Vita and slightly reduced battery life.

Virtual YouTuber Kizuna AI: FBX Converted 3D Model Download

Yep, out of MikuMikuDance and into the Windows 10 3D Viewer.

Virtual YouTuber Kizuna AI has been quite a hit with the Japanese and non-Japanese alike, and she claims to be a Super AI that can’t read or speak English and will someday overwrite your Windows installation.

On her website, she has a MikuMikuDance model (PMX) available for download but since I don’t use that piece of software I was looking for a converter so I could import it into my weapon of choice, Unity3D. Turns out I just needed to use a converter script from a Git Repo, the latest Blender and I was in business.

You can download her model in FBX format here.

If you have any questions or spotted any errors with the exported FBX, please leave a comment or tweet me on twitter (@coburn64). I don’t know much Blender and the UI is a pain in the ass to use, but it was a fun experiment.

Until next time, Coburn out.

YouTube-DL GUI v1.1 Release

I originally intended to keep this application for my own personal use but I thought I’d share it around for anyone who wants a simple and easy to use tool to download a youtube video, or a playlist. (Yes, there are some typos, and will be fixed in the next version).

Copy paste your URL into the box provided, and supply any desired arguments – for example, you might want the best quality available. RTFM for youtube-dl’s switches before asking me, please.

While it is intended for use with YouTube, the GUI tool is actually a wrapper for the command line tool youtube-dl. It uses a custom compiled-as-an-app version of the said command line tool with Python 3.5 that will be downloaded once. This allows me to make bug fixes to the youtube-dl code to fix things and bring in nice features the authors have missed, are just lazy or like slapping “WONTFIX” on their bug reports. Sad!

You may download it from https://is.gd/ytdgui . It’s currently v1.1 and may contain bugs. If you do spot a bug, please report it here or tweet me on twitter (@coburn64). Limited support is given, and comes with no warranty.

Other than that, please enjoy. Isn’t it nice to have a tool to download videos without having the risk of getting malware?

YUMI: A Senran Kagura Mod Installer – March 19, 2017

This version of YUMI, which is my personal mod installer for the PC version of Senran Kagura Estival Versus should be treated with extreme caution because it may break your game and require Steam to verify the game caches.


How to use?
First download the March 19th release from Google Drive. Extract this to anywhere you want. Secondly, run YUMI.exe once – accept the “Are you a pirate?” warning, then as soon as the GUI appears you’ll notice 4 new folders in the folder where YUMI is. You want to ensure you have the folders “ModsToBeInstalled”, “ModsAlreadyInstalled”, “Backup” and “Temp”.

You can download the Godray Uncensor Mod, which I converted to make it YUMI compatible from this Google Drive link. Props to the original author, nekomimi10 at LoversLab (NSFW!). Put it inside “ModsToBeInstalled” and hit Reload. It will then appear in the mods available list. Select it, and hit Install. It’ll chime when complete.

Don’t forget to set your game installation directory as the mod installer will remind you to do so if you think you can cheat and let it automatically detect the game path.

Uninstalling mods is not implemented at this time, nor are backups (that functionality is broken).


How to make mods compatible with YUMI?

YUMI uses a INI file format that is parsed per mod when the lists are reloaded. This means that if there is a lot of mods in your “ModsToBeInstalled” folder, then it could lag YUMI. If mods are popular enough for SKEV, I’ll work on some cache system or something.

When making a mod, you need to ensure that the root directory of the mod archive like so:Basically, YUMI extracts everything but the mod.ini file into your game directory. In the case of the Uncensor mod, there are files in folders under the “GameData” folder which will overwrite the original game files.

The mod.ini file structure is like this:

Name=My Senran Kagura Mod

The first line is the mod ini header. You must make sure it’s typed like that, as this will tell YUMI that it’s a compatible mod. Next is the “Name” which is used to display it in the “Available Mods” and “Installed Mods” list. If you don’t have this set, it will come up as nothing or “Unknown Mod”.

Author is self explainatory, if not set it defaults to Anonymous. Category is unused in this build, but it describes the mod (ie. Script changes, Cheats, Graphics, Audio, etc). Last but not least is Description and I think that’s unused in this release. In the next release it’ll be shown before installation.

Once you’ve made the mod.ini, in your file browser select all files and send them to a compressed archive (Windows 7+) or use 7-Zip. Do not compress the folder. If your resulting ZIP file has this:


Then you’re doing it wrong. You need to ensure it looks like this:


Got that? Good.

If anything goes pear shape, just verify the integrity of your game files and Steam will fix it up (hopefully). Please report any bugs to me, as that would be great if you can.

If you need help, then please use the Senran Kagura subreddit located at this link to ask your questions. You can also try using the comments here; although I am quite busy and may not reply in a timely fashion.


World of Warships: Potato Team Frustration.

I need to vent a little for my own sanity here. I play one of WarGaming’s games called World of Warships, which has plenty of action between WW1 ships and WW2 ones. I came across WoWS many years ago after I got fed up of the Kantai Collection compass RNG trolling.

I also had played World of Tanks in the past and got fed up with the match maker assigning me, who tried to keep at least 50% win/loss ratio to potato teams. What is a potato team you ask? It’s a team that do fuck all to help you when you need it. Let’s take a common scenario:

You’re playing a match on a map in Domination mode. There are 3 points in the middle of the map, and you’re playing a Tier 5 Russian Destroyer (vodka vodka vodka hey). You go and scout ahead to B, which is your job – go ahead of the team and scout, as well as hide in smoke and pop torpedoes into the sides of unexpecting cruisers and battleships. You announce you’re going to cap B and your team replies with “Affirmative” and “OK”. They seem to be going to back you up.

However, a US Cruiser has got Hydro on, and he’s detected you in the smoke you popped to hide yourself while you work your way to cap B. You press F7 to announce you need urgent help and look at your mini-map… The team has split up and gone to A as well as some Battleships flipping their shit out and turning around, exposing their broadside to any enemy BB wanting to snipe from 15+ kilometers away.

You’re under heavy fire and desperately trying to survive while running way. Alas, while you’re on fire and you get hit with a salvo of HE rounds… and die. You’ve tried to defend yourself, but you’ve got a wolf pack pounding your metal and you could do shit all damage because you’re busy trying to escape.

This is the sort of game-play that is fucking retarded. Instead of the team being supportive, they go away from the people who are pushing to carry the team, go and crash into each other (ship orgy?) in the corner of the map and then call the “good” players on the team fucking noobs because they died and they didn’t get the support.

Why the fuck should I support a teammate that didn’t fucking support me when I was trying to push? Why is my team not pushing up? Why are teammate shooting another teammate? Why is my team’s Aircraft Carrier being retarded and acting like a fucking destroyer and not SHOOTING DOWN FUCKING PLANES?


This is the same sort of shit that made me quit World of Tanks. Now that I’ve been accepted into the AG7 Gaming clan, I have more fun hanging out with them over TeamSpeak and discussing tactics, but even then the clan members do vent steam in the channel.

If this shit keeps happening I may very well hang up my admiral cap and go on vacation. Or maybe I should just go play some Co-Op battles instead.

Also props to the clan. Awesome guys, fun to play with and lots of shenanigans that lighten the mood.

Honest Anime Opinions: Anne Happy / あんハピ♪ (2016)

Hibiki + Cape Feather = Nice Super Mario World reference there.

I’ve seen a lot of crazy anime in my time over the past few months, including but not limited to Bakuon!! and Hidamari Sketch (one anime I still have to finish, but my subbed MKV files were corrupted).

Anne Happy is an anime adapted from the manga of the same name, and basically follows the lives of 5 girls in Class 1-7 at Tennogofune Academy. They pretty much have zero luck, and their class is called the “Happiness Training Class”. The teacher, Kodaira-sensei, puts them through various training classes in which the team of 5 always screw up one way or another.

If it’s not Hibiki walking in the wrong direction to Botan’s bones snapping every second minute, then I don’t know what to describe it. The premise is outright chaos… Dumb and no common sense would be the best description I can think off the top of my head.

Seriously, words cannot describe what the fuck's happening here.
Seriously, words cannot describe what the fuck’s happening here.

What impressed me is the Opening and Ending songs. They are catchy and well, for an opening and ending they are pretty good – upbeat, lively and the characters vocals keep me watching them throughout the anime episodes for that slight chance that I might see a variation of the OP or ED.

Also on the list is the teacher that I mentioned before. She’s damn good if not a little two-faced as she’s lovey-dovey one scene and in the next she’s doing something badass, or maybe even trolling as you can see in the screen cap below.

You are the weakest link. Good------aaaaaaahhhhhh
Oh, don’t worry. You’re safe with Sensei… * CLICK *

That being said, I enjoyed the anime. I know some people will be turned off with the characters looking young (AniDB says they are all 16 year old so definitely out of the “way too young” category) and the whole Moe tropes but if I would say do give it a chance with at least a few episodes.

It’s like a lucky dip bag – it doesn’t tell you what the next part is going to be, as one moment they’ll be in the classroom and then the next it’ll be lunch time. Would I like a Season 2? Yes. The season ends with the first semester, so hopefully they’ll do another season to continue the chaos that the first season left.

Honest Verdict: Funny but really dumb cast at times, good sound, some light drama and bad-ass teacher, likely to lighten your mood. Do check it out.

Oh shi—