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Fragments of Coburn’s Mind

Coburn's online journal featuring thoughts, opinions of a programmer upside down in the Southern Hemisphere.

Tag: kinematic character controller

Game Dev Update: Kinematic Characters, Client State Prediction and Mirage Networking

Posted on October 23, 2022 by Coburn

Time for a development update on my First-Person Shooter game project, which has been a on and off development hobby project for years. This time, I’ve been working with the Mirage Networking stack, and the Client State Prediction module that is a work in progress. As one can see from the video above, there are…

CategoriesGame Dev

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My name is Coburn. I work in the IT industry.

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