Modelling and Scaling: Please don’t do this if you’re making models for the Unity Asset Store…

As you probably are aware of, I’m working on a Third Person Shooter. As you see above, that gun is a 3D modelled Makarov pistol (https://en.wikipedia.org/wiki/Makarov_pistol) that is going to be making a feature in the game as a sidearm. The Problem You may notice it’s way too big to fit in my character’s hand. This is a common problem …